The intention of this project was to model, texture, and light a product visualization scene, like one might see in an advertisement.
The fluid simulation was generated in Blender 2.81 and made use of the new Mantaflow fluid simulation integration. The result is an extremely high resolution water mesh.
The label for the bottle was created in Adobe Illustrator (top image below), and Crazybump was used to generate normal maps (bottom image below).
LuxCoreRender 2.3 & Blender 2.81