Project: Hospital

The intention of this project was to model a coherent scene using the textures and materials I made in my “Plants” project. Certain textures were manipulated for color and shape to better fit the scene, however all textures and meshes remain original work.


To create the double-width tile, since none were available to me, I placed to single width (1:1 width to height) tiles next to one another then removed the seam using Photoshop.


LuxRender 1.3.1, Blender 2.69, Adobe CS6

As an offshoot of this project, I created another scene which was never completed, showing the inside of a metro-style train car.