The intention of this exploration was to create a coherent scene using the original textures and meshes which I had previously created as part of Project: Plants.
New meshes and textures were utilized for this project, such as the blackboard.
LuxRender 1.3.1, Blender 2.69, Adobe CS6
This scene makes use of a homogeneous volume to create the appearance of dust particles suspended in air. The entire visible scene is encased in a box containting billions of tiny particles, and rays are traced through this cloud. Although this comes at some performance cost, it also allows the accurate simulation of bloom, a phenomenon in which light fringes occur around brightly lit areas of an image.
Below is an image showing a condensed summary of my progress creating the scene. The helpful LuxRender watermarks show that the scene was created in approximately two and a half hours. This very short timeframe demonstrates the benefits to efficiency of creating and maintaining a library of assets for use during scene creation.