This scene makes use of LuxCoreRender's path tracing
integrator and Intel's Open Image Denoise (OIDN) to quickly
resolve simple direct lighting. The majority of the interior's lighting is provided by a sun
and sky lamp that shines in through the open sliding glass doors on the far wall.
The pillows and other cloth surfaces make use of Blender's built in cloth simulation to simulate
wrinkles and folds. Because of these highly-subdivided cloth surfaces, the scene consists of over 6 million
polygons and was rendered to 1024 samples per pixel before denoising was applied.